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Sport Trainers Squared

It is known that migrants are underrepresented in sport activities at different levels. According to the White Paper on Sports (2007) “the accessibility of sport activity needs to be ensured for all citizens the specific needs and situation of under-represented groups must be addressed”. The participants of the "Sport trainers squared" project will determine methods that can be used to prepare migrants to become sport trainers.

SAYN

The project SAYN-SPORT FOR ACTIVATION OF YOUNG NEET aims to develop an educational methodology to help youth workers empower young NEETs. The phenomenon of youth unemployment is very widespread in Europe and in the partner countries. It can have very dangerous consequences for young people, such as psychological disorders, social exclusion, and proximity to juvenile delinquency.

GSMESKILL

GSMESKILL project will aim to to reinforce the links between Nigeria, Kenya and South Africa to the Programme VET system and its labour market so as to better align VET to local labour market opportunities, to increase capacities of VET providers and teachers especially in the fields of management, governance, inclusion, quality assurance, innovation; and internationalization, to improve the level of competences, skills and employability potential of VET learners ...

FELLOWSHIP

FELLOWSHIP is a 24-month project that aims to increase young people's awareness, knowledge, skills and competences by engaging them in Game-based learning (GBL) processes & methods (Outdoor Game, Online Serious Game, Board Game) offered by youth workers to empower them to improve their emotional intelligence skills in order to achieve social development. GBL provides increased motivation, increased interest in specific topics, multiple representations and an open-ended approach to one's own learning process.

My Professional ID

Adult education restyling towards a more oriented professional identity building “Adult education restyling towards a more oriented professional identity building” (My Professional ID) project objectives are: • Develop training resources and tools for the acquisition of linguistic, digital and professional identity building competencies. • Up-skill adult educators with linguistic, digital and professional identity building competencies.

Integra

“FosterINg migranTs intEGRAtion with crowdfunding” The members of the consortium are aware of the needs of target group, such as young migrants aged 20-30 with critical backgrounds. The partners acknowledged the lack of competences for the educators to transfer knowledge about the way to respond to the labor market needs.

Up-Skill Cloud​

The European Commission has evidenced the great value that cloud computing technologies can have for the development of the European Union both in terms of economic growth and employability opportunities, which European Cloud Computing Strategy has recently set up to speed up and increase the use of cloud computing across all economic sectors, pointing the environmentally friendly cloud as well to enable other sectors to reduce their own footprints through digitization.

How Safe is Your Personal Data

The project’s main aim is to collect and simplify the cyber security tools that individuals may need on a single website and to provide their own cyber security, aided by an easy-to-use website, where they can track their personal data on the internet. The software to be developed will also draw attention to the users' learning of certain concepts and the importance of sensitive cyber security data.

UPOWER

Women constitute 52% of the total European population, but just one third of the EU self-employed and of the start-up entrepreneurs. Starting a business or deciding to become self-employed appears to be a rather masculine prerogative and projections reveal that pre-existing gender gaps in the labour market, and in particular in entrepreneurship, will be amplified by the COVID-19 pandemic.

JobLinguo

“Empowering the professional profile of people with migrant background” (JobLinguo) project is aimed to support the job market inclusion of people with migrant background through the improvement of their professional profile in terms of sectoral language, and to adapt the training offer of VET providers and other stakeholders to the linguistic needs of people with migrant background.

Becoming Digitally Conscious

BDC project targeted to the promotion of healthy digital habits among young people.The goal is to make this group aware of the potential dangers of making an excessive use of digital devices, such as psychological disorders. The project will contribute to increasing quality, innovation and recognition of youth work, supporting the sharing of methods to address the opportunities and implications of digitalization.

PIROUETTE

“Pirouette” is a 24-months Capacity Building aimed at promoting the use of performative street arts such as circus, street dance and street painting as an innovative NFE methodology to foster social and civic engagement of youth and, eventually led to a community-led regeneration of urban/disadvantaged areas. The idea behind the project stems from the recognition of youth’s social and civic engagement as a driving force for community development.

DIS-Employability

DIS - employability is a 24 - month Strategic Partnership in the field of Youth Education involving several European entities working with disabled people. It aims at providing disabled people with useful employability skills through the development of critical thinking for promoting their inclusion in the labour market. Critical thinking is considered an important methodology for the development of employability skills.

CYBER-SAFETY

“Together to guarantee cyber - safety and prevent cyber - bullying in schools” (CYBER - SAFETY) aims at preparing the young people aged 13 - 18 yo with the right set of tools to engage and recognize episodes of cyberbullying and how to get out of those situations.

EnterpreNEETs

EnterpreNEETs is a Small-Scale Partnership in the field of youth that aims at empowering young female NEETs by providing them with entrepreneurial skills in the fields of social entrepreneurship, intercultural communication, project management, and digital and ICT skills. Therefore, it aims at combatting the following two aspects: the overrepresentation of women in the NEET category, and their underrepresentation as entrepreneurs.

AGRORITHM

“ AgroRithm” aims to develop a concrete share of good practices about Agrotourism in order to sustain youth employability, environmental progress and social inclusion for the disadvantaged rural communities in Europe and Western Balkans. All by defining the issue that the rural communities face and targerting the solution core as enhancing the networks and capacities of local and national stakeholders, which are involved in sustainable agritourism.

YOU.STAND.OUT

In the EU, youth from rural areas experience scarcity of formal and informal education and training, lack of employment prospects, climate-driven pressures on land and other resources, and geographical isolation. Therefore the project will tackle the need for a development of local digital strategies that can bridge this gap between urban and rural areas and prevent a further intergenerational gap in the use of digital tools.

VR-Schooldom

aims at putting in place a transnational effort in providing concrete digital/technological educational tools to support teachers in delivering classes in which students with dyslexia can learn at the same level of their peers as well as interact with them on equal terms.

SchoolYards4Sport

The purpose of the REVITALIZE THE SCHOOLYARDS as valuable sporting resources for the community” project is to study, create, test anddisseminate a strategic administrative mechanism managed by municipalities and designed to stimulate local partnerships between sportsorganisations and schools in order to co-govern, take care and regenerate the schoolyards, as valuable commons to expand and improvethe supply of recreational sport practices, in a capillary way and through replicable and sustainable financing scheme.

Multisport Community Experience

MCE is a social-innovation sport project based on collective “movement” activity and competition. This project aims at activating a new user experience, new sense of belonging, new emotions, new relationship and healthy competition and a compelling motivation for a physically active and healthy living.

SAFE

Sport Activities to Foster Entrepreneurship

“Sport Activities to Foster Entrepreneurship” involved 24 youth workers and youth leaders (TC) and 45 Youngsters (YE), in an educational itinerary aimed at providing them with knowledge, skills and NFE tool to foster social inclusion, personal development and community engagement of disadvantaged youth categories (NEETs, youngsters from marginalized rural areas) in partner countries.

CYBER.VET.EU

Many sectors are strongly hit by crises and education is certainly one of them. More and more users are now forced to use online classes or training, so the importance of recognizing the everyday threats to our security is now more important than ever. This topic is recognized as fundamental also by the European Commission that every year organize a European Cyber Security Month.

DISCoVeR Theatre

is a 24-months Strategic Partnership in the field of Adult education aimed at enhancing Cultural and Creative Industries’ (CCIs) outreach capacity targeting seniors, while involving seniors’ as active agents in the process in digital transformation of the cultural sector. Adult operators in CCIs and cultural organizations will receive training on how to engage a senior public in their activities, which due to the pandemic are going digital.

INTER-DEM

is focused on promoting peaceful interaction, mutual discovery and tolerance between natives and ethnic minorities youth through training young people in becoming potential Youth Digital Activists, in promoting intercultural dialogue in micro-realities through and in New Media Channels.