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STEM’s Challenge is the Future

The priority of the STEM project is to encourage interest in the STEM approach, recognition of learning outcomes for those participating in cross-border learning mobility, struggle with environment and climate change, and green skills. Stem skills to be gained in primary school education have great importance in achieving sustainable development goals. The targets of the project are based on storytelling and gamification. It is quite possible to call attention to the stem approach at an early age with storytelling and a game-based approach, considering the pedagogical characteristics of the students. The applications of Makerspace, Tinker, Growplanet and Stem Discovery Week will support students to learn while playing and will also enable them to use technology appropriately and correctly. In the project, it was aimed that the teachers also have transnational learning outcomes, these have been determined as preparing 5E-based Stem plans, storytelling in Stem, different environment experiences in Stem education.

Startdatum: 01/06/2023       Enddatum: 01/12/2024

Projekt-Referenz: 2022-FR01-KA210-SCH-000093805

EU-Zuschuss: 60 000,00 €

Programm: Erasmus+

Schlüsselaktion: KA2

Aktionstyp: Small-scale partnerships in school education

 

Projekt PARTNER:

  • Organisme de gestion de l’enseignement catholique (OGEC) Jeanne d’arc (FR) (Coordinator)
  • Escola A. Aguilera (ES)
  • NGO NEST Berlin (DE)
  • NEF ILKOKULU (TR)

 

Projekt THEMEN:

  • Umwelt und Klimawandel
  • Green skills
  • Pädagogik und Didaktik

 

ZIELGRUPPEN:

Students and teachers

 

Projekt ZIELE:

  • To enable teachers to learn different techniques in stem teaching and to involve more students in this way.
  • To create interest and awareness in our students who are 6 to 11 years old by using storification and gamification in stem teaching.
  • To ensure students to learn permanently by including different learning environments outside of school in the field of Stem.
  • To ensure that students use technology correctly with the design and gamification method in the stem

 

ABSTRACT:

STEM project aims to enable teachers to learn different techniques in STEM teaching and to involve more students. It works towards creating interest and awareness in students by using storification and gamification in STEM teaching, ensures students learn permanently by including different learning environments outside of school in the field of STEM, and ensures that students use technology correctly with the design and gamification method.

 

Project OUTCOMES

(1) project partner institutions will develop the stem teaching strategy

(2) the increase in students’ interest in stem education and to include disadvantaged students and students who have remainedpassive in the classroom

(3) teachers will develop their competence in designing activities, making appropriate plans and assessment, evaluating andgiving feedback about stem.

(4) set an example for different schools with project dissemination products and results, also increase the impact of the project