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FELLOWSHIP

FELLOWSHIP is a 24-month project that aims to increase young people’s awareness, knowledge, skills and competencies by engaging them in Game-based learning (GBL) processes & methods (Outdoor Game, Online Serious Game, Board Game) offered by youth workers to empower them to improve their emotional intelligence skills in order to achieve social development. GBL provides increased motivation, increased interest in specific topics, multiple representations and an open-ended approach to one’s own learning process.

Start: 01/01/2023 End: 01/01/2025

Project Reference: 

EU Grant: 250000,00 EUR

Programme: Erasmus+

Key Action: KA220-YOU – Cooperation partnerships in youth 

Action Type: Youth mobility

Partners:

  1. EIfI-Tech e.V. (Germany)
  2. NGO NEST BERLIN EV (Germany)
  3. INSTITOYTO KOINONIKIS KAINOTOMIAS KAI SYNOXIS (Greece)
  4. EVROPAIKO KENTRO KOINONIKON EPISTIMON POLITISMOU KAI ATHLITISMOU (Greece)
  5. ASSOCIATION CARQUOIS (France)
  6. SDRUZHENIE ZAINOVATIVNOMISLENE (Bulgaria)

Project topics:

  1. Quality and innovation of youth work
  2. Social innovation
  3. Employability

Target groups:

The project addresses the issue of skills development for two different target groups:

  1. The direct target group is youth professionals in Europe who work directly with low achievers, school drop-outs and young NEETs. This target group includes youth workers, youth trainers, youth leaders and mentors of young people volunteering with the European Solidarity Corps (ESC).  
  2. The final beneficiaries are young people aged 15 to 29 who are low achievers, early school leavers or not in education, employment or training (NEET). In this application, the term “low achievers” is used to describe the other two categories (for the sake of brevity).

Project objectives:

  • To provide youth workers with the tools to coach and support young people in developing social and emotional skills (emotion regulation, empathy and kindness);
  • Encourage the active participation of adolescents and young adults;
  • To improve the quality of youth work;
  • To equip young people with key personal and professional competences, bridging the gap between education and the world of work;
  • To raise awareness of emotional intelligence and its benefits;

To gain expertise from transnational cooperation, new pedagogies, social dialogue and educational channels between partners.

Approach/Methodology:

Non-formal education through Game-based learning (GBL) processes & methods (Outdoor Game, Online Serious Game, Board Game).

Project activities:

The FELLOWSHIP project consists of several activities.

 Games Research Preparatory Activities

  • Initial kick-off meeting in Germany in January 2023;
  • Database and e-Handbook activity in France from March to October 2023;
  • Games Guide to Promote the Benefits of Emotional Intelligence Activity in Bulgaria from August 2023 to May 2024.

Games on Emotional Intelligence Improvement activities

  • Interim Partners Meeting in Greece in February 2024;
  • Board Game on Improvement of Emotional Intelligence in Germany from August 2023 to December 2024;
  • Digital/Serious Game on Conversation Flashcards in Greece from August 2023 to December 2024.

Learning and Training Labs

  • Youth Workers Training on FELLOWSHIP GBL Resources in Germany in May 2024;
  • Youth Training with FELLOWSHIP GBLResources in Bulgaria in July 2024;
  • Final partners meeting in France on November 2024.