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INTEGRA – “FosterINg migranTs intEGRAtion with crowdfunding”

The members of the consortium are aware of the needs of target group, such as young migrants aged 20-30 with critical backgrounds. The partners acknowledged the lack of competences for the educators to transfer knowledge about the way to respond to the labor market needs. Aim of the project is to provide the target groups with the necessary skills and competences to fill their respective gaps, improving the educators’ skills in transferring particular competences through NFE methodologies.

Start: 01-09-2022 – End: 31-08-2024                                                                                              

Project Reference: Cooperation partnership in Youth

EU Grant : 250,000 EUR

Programme: Erasmus+

Key Action: 2

Action Type: Youth

 

Project Partners:

FUNDACJA INSTYTUT EUROPEJSKI – [Poland]

Zdruzhenie na Gragani AMPERSAND Skopje – centar za razvoj na veshtini I kompetencii – [North Macedonia]

Hypex Srl – [Italy]

NGO NEST BERLIN EV – [Germany]

QUALITY CULTURE SRLS – [Italy]

Nicea Kültür ve Eğitim Derneği – [Turkey]

Project TOPICs:

  1. Inclusion and diversity in all fields of education, training, youth and sport
  2. Promoting active citizenship, young people’s sense of initiative and youth entrepreneurship including social entrepreneurship

TARGET GROUPs

  1. Main Target Group (MTG), young educators, and volunteers
  2. Secondary Target Group (STG) first-generation migrants aged 18-30, with critical backgrounds
  3. Public authorities, as local municipalities and regional governments.
  4. NGOs
  5. Local businesses
  6. Chambers of Commerce and employment agencies
  7. Youth

PROJECT’S OBJECTIVES

  1. To increase competences and to improve skills with acquisition of knowledge related to the analysis of the market needs, tools to enter the labor market and a concrete methodology to fund social ideas, as crowd-funding.
  2. To improve competences in transferring knowledge through Non-Formal-Education methods, using for instance digital and interactive tools.

(These two objectives are related to the selected horizontal priority because through an up-skilling in the educational personnel, it is possible to develop strictly addressed contents that will facilitate the transfer of knowledge to the disadvantaged people, providing them with the necessary means to foster social inclusion. Moreover, OB01 and OB02 are linked with the selected vertical priority, because it will foster the creation of specific educational tools that provide the educators to deepen their knowledge on specific issues, as the tools to initiate social entrepreneurship)

  1. To enable young migrants with knowledge about the analysis of the labor market needs and opportunities, business plans and model.

To provide young people who aspire to become social entrepreneurs, with a concrete methodology through which they can have the possibility to fund their ideas, specifically through crowd-funding

APPROACH / METHODOLOGY

  1. NFE methods

Project ACTIVITIES

Budgets and work packages

Work package n°1 ‘Project Management’ 50 000,00

Work package n°2 – Comparative Research and Design of a Training Format 96 100,00

Work package n°3 – Digital Tools Design 68 900,00

Work package n°4 – Dissemination 35 000,00

Project ACTIVITIES

Work package n°2

A1: Comparative Research

Leading (NGO NEST) Germany

Budget 18 800,00

Expected Results RESEARCH REPORT

Nest will be the leading organization;

however, all partners will have some tasks and responsibilities as research, preparing a country-based report, translation if necessary. That’s why each country will have different amount of budget according to their roles.

A2: Design of a Training Format

 Leading (Zdruzhenie na gragani AMPERSAND Skopje – centar za razvoj na veshtini i kompetencii) Macedonia

Budget 22 500,00

Expected Results TRAINING FORMAT

Ampersand and Nest will be the leading organizations in this activity;

however, all partners will have some tasks and responsibilities as developing some parts of training content, translation. That’s why each country will have different amount of budget according to their roles.

A3: Joint International Staff Event

Leading (Zdruzhenie na gragani AMPERSAND Skopje – centar za razvoj na veshtini i kompetencii) Macedonia

Budget 24 800,00

Expected Results UP-SKILLING OF EDUCATORS

4 people per country.

LTT will be organized in Skopje, North Macedonia.

A4: Local Workshops

Leading (NGO NEST) Germany

Budget 30 000,00

Expected Results ACQUISITION OF CROWD-FUNDING COMPETENCES BY THE YOUNG MIGRANTS

Each partner will organize a local workshop to 10 young people for 5 days.

Work package n°3

A1. Development of e-learning platform Virtual activity

Leading (Hypex Srl) Italy

Budget 25 450,00

Expected Results E-LEARNING PLATFORM

The e-learning platform will be gradually developed with the contents that have emerged from the comparative research, and in particular from the digitalized manual, containing a sum of good practices. HYPEX and QC, in charge to develop the platform, together with the other members of the partnership, will define the core elements that it should contain.

A design of the platform backbones and modules is necessary to verify them during the training activities. The platform will provide detailed training, linked to each thematic, helping the users to complete the level and acquire new competencies.

A2. Design of the Online Board Game Virtual activity

Leading (Hypex Srl) Italy

Budget 31 450,00

Expected Results ONLINE BOARDGAME

The leading organizations, HYPEX and NICEA, in the development of the game, will design a first draft of the

Online Board Game. It will be divided into different levels of difficulty. The users of the game have to pass the former level to pass to the next. When the score is not valid, the users can profit from the contents of the learning platform to deepen particular topics.

A3. Beta Test of Digital Tools Virtual activity

Leading (QUALITY CULTURE SRLS) Italy

Budget 12 000,00

Expected Results FINALIZATION OF THE ELEARNING PLATFORM AND OF THE ONLINE BOARDGAME

The partners will test the scripts of the newly designed digital tools at local level. During the local training

conferences, a beta test of the produced digital tools will be held using as testers the partners’ trainers, young educators who took part at the JTSE and the participants of the second target group. It is necessary to measure the effectiveness of the contents and of the structure of the digitalized online board game and of the e-learning platform. In fact, Members of the target groups will be invited by each Partner to test the prototype of the board game in order to collect ideas, observations and suggestions to improve the design of the board game

Work package n°3

A1. Off-line Dissemination Activities Virtual Activity

Leading (FUNDACJA INSTYTUT EUROPEJSKI) Poland

Budget 17 000,00

Expected Results PUBLICATION OF THE PROJECT’S RESULTS

It will take place all along the project’s implementation. The first disseminating result will be the production of a logo of the project. The partners will then publish it on their web-sites and on the pages of their social media channels, including publishing it on the new Facebook page that has been created. The dissemination of results will consist in the publication of the news concerning the project. Every development, output or information about the project’s implementation will be published on the website of each participating organizations. The partner that is in charge of taking care of the dissemination activities will add the developed digital tools in the web platform. The digital manual, the e-learning platform with its contents and the online board-game, will be accessible by all those participating in the project, and by whoever is interested in the INTEGRA’ results.

A2. Online Dissemination Activities-Multiplier Events Virtual activity

Leading (FUNDACJA INSTYTUT EUROPEJSKI) Poland

Budget 18 000,00

Expected Results IMPROVEMENT OF AWARENESS AT LOCAL LEVEL

It will take place in the final months of the project. Members of the consortium will realize a multiplier dissemination event in their own countries. It will be a two-day conference where the partners will invite local stakeholders to participate. The meeting will be organized as a game-based event. The two days will be organized as follow:

Day 1:

1) Presentation of the project and of the Consortium.

2) Introduction to the activities implemented and the results developed.

3) Presentation of the results of national/Consortium research on disadvantaged young migrants’ needs and educational offers in ETS.

4) Presentation by participants in the Joint Staff.

5) Local Workshop about the methodologies used.

DAY 2

1) Presentation of the “INTEGRA Training Course Format” and of the Join Staff Mobility.

2) Presentation of the “Comic Book of Accessible ETS Education”.

3) Presentation of “INTEGRA Web Platform and Modules”.

4) Practical demonstration of online Modules

5) Discussion of follow-up

6) Official Closing and Evaluation.