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fosterinG eco-heAlthy nutRitional attituDEs in the school population through hybrid educatioNal Schemes

The GARDENS project aligns with the EU’s digitization policies, aiming to improve education through innovative methods. It will develop and test a hybrid educational approach that combines theoretical modules with interactive, digitally accessible tools to enhance skills and awareness. By integrating traditional teaching with modern digital techniques, GARDENS addresses Erasmus+ priorities on digital transformation. Furthermore, the project educates children about eco-friendly food choices, supporting the European goal of combating climate change. It enhances key competences on two levels: equipping teachers with advanced digital tools and improving students’ knowledge of nutrition and sustainability through blended methods. GARDENS seeks to create a lasting impact on behaviors and educational practices.
 

Start date: 01/11/2023   End date: 31/10/2025

Project code:2023-1-FR01-KA220-SCH-000160068

EU Grant: 250 000,00 EUR

Programme: Erasmus plus 

Key Action: Cooperation Partnerhips

Action Type: Erasmus+KA2

 

Project PARTNERS:

Coordinator:
 
• College Archipel des Saintes [FR]
 
Partners:
 
• NGO NEST BERLIN EV [DE]
 
• Hypex Srl [IT]
 
• UNIVERSITA DEGLI STUDI DI SASSARI [IT]
 
• Savremena gimnazija [SR]
 
• Acpelia [CY]
 

Project TOPICS:  

Environment and climate change

New learning and teaching methods and approaches

Green skills

 

TARGET GROUPS: 

School teachers and staffs
 
EdTech organizations
 
Research organizations

 

Project OBJECTIVES: 

To empower the education about healthy nutrition habits in schools;
 
To enhance teaching of environmental impact of food practices and habits in schools;
 
To validate a hybrid digital educational methodology to support educators and produce high-quality learning outcomes.

 

Project OUTCOMES: 

Research Report:
Comparative analysis on healthy and eco-friendly food habits across countries.
 
Training Format:
A hybrid learning module integrating digital video game sessions, with guidelines for schools.
 
In-app Game:
Interactive educational game with plays, tests, and stories for student engagement.

Project Website

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