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@nclusion

Today, the ever-growing migrant population has become an inseparable part of the EU society. While refugees and non-EU migrants already face higher risks of social exclusion, those in the LGBTQI+ community are even more vulnerable. As a result, @nclusion aims to improve sensitization towards LGBTQI+ migrants by fostering cooperation between local authorities, LGBTQI+ organizations, and migrant organizations.

Sust3D Fashion

Sust3DFashion connects traditional textile and fashion crafts with Industry 4.0 through a MOOC-based vocational training program. It integrates 3D design/printing technology into a tradition-rich sector, promoting sustainability and market adaptability. Under COVID-19, the program leverages digital education, qualifying VET providers for online learning. Mentorship schemes connect experts, fostering the transition of the workforce into the green and circular fashion economy.

GSMESKILL

GSMESKILL project will aim to to reinforce the links between Nigeria, Kenya and South Africa to the Programme VET system and its labour market so as to better align VET to local labour market opportunities, to increase capacities of VET providers and teachers especially in the fields of management, governance, inclusion, quality assurance, innovation; and internationalization, to improve the level of competences, skills and employability potential of VET learners ...

CRAFT3D

CRAFT3D will focus its efforts in the wood manufacturing sector, with a specific attention to the promotion of the use of 3D printing in the industry. Developing a dedicated VET curriculum in the form of a MOOC, integrated by a work-based learning experience and with a tailor-made assessment tool to monitor learners' progress in a digital environment.

PIROETTE Phase 2

Expanding on PIROUETTE's success, it seamlessly continues the objectives that were focused on youth inclusion, promoting democratic values, and contributing to peace and post-conflict reconciliation through performative arts. The current project has an overarching objective to promote the use of performative arts as an innovative Non-Formal Education (NFE) methodology.

DAFNE

The project Data analysis and dual career: new paths for football athletes [DAFNE] has chosen the figure of the Data Analyst, increasingly in demand in the sporting environment, as a factor in combating the dual career issues of less advantaged athletes: an innovative, immediately marketable, and fast growing professional competence, proposing a concrete solution to a very sensitive area in the European policy framework.

Diversity of Voices

EU Diversity Voices: Amplifying Europe's LGBTQ+, Minority, Women and the Unheard Voices

The project celebrates the EU's achievements in human rights, promoting awareness of conventions and treaties that advance women’s empowerment, LGBTQ+ rights, minority inclusion, and gender equality while addressing hate speech.

Voices of Change

The Voices Of Change project aims to engage young girls, especially those with a migratory background, in democratic participation by establishing a European Consultative Body for Migrant Girls Civic Engagement. By involving both migrant and local girls, the project seeks to promote cultural understanding and respect while increasing awareness of rights and EU values. The project aims to strengthen democratic participation, communicate concerns to policymakers, and enhance the operational capabilities of the consultative body.

GARDENS

GARDENS supports Europe's digitization policy for quality education through a hybrid methodology combining theory with interactive digital experiences to enhance skills and awareness. Aligned with E+ priorities, it promotes environmental values by teaching eco-friendly food choices and addressing climate change. It enhances teachers' digital skills and applies blended learning to improve students’ nutrition knowledge.

SIVO

SIVO

SIVO champions sitting volleyball as a powerful tool for social inclusion. Its strength lies in being easily accessible to individuals with lower limb impairments. But this project goes beyond teaching sitting volleyball as a traditional sport. It leverages its unique characteristics to break down physical barriers, creating a unique space where everyone can participate equally.

EmpowerTech

EmpowerTech is a project that helps young learners with Down syndrome by providing them with educational materials and electronics training. This helps them be more included in education and prepares them for future jobs. The project also shares new teaching methods to improve the quality of youth work programs.

ITHAND

ITHAND

The "Inclusion Through Handball" project aims to bring immigrants together within European societies through sports and integrate them with the locals. The project begins with the premise that sport can serve as a unifying force that promotes inclusion, diversity and social equality in Europe. The influence of immigrants on local cultures and their social, political, economic, and legal rights have become hot topics of discussion among citizens and politicians in Europe (Davidov & Semyonov, 2017).

MENTORS

MENTORS

MENTORS is a 30-month project designed to develop effective ways for parents, referees, and coaches to work together in supporting a child’s growth and learning. The goal is to create a positive and productive environment where children can thrive. To achieve this, the project will use a research-based approach to study and refine key ideas and concepts related to these relationships.

SchoolYards4Sport

The purpose of the REVITALIZE THE SCHOOLYARDS as valuable sporting resources for the community” project is to study, create, test anddisseminate a strategic administrative mechanism managed by municipalities and designed to stimulate local partnerships between sportsorganisations and schools in order to co-govern, take care and regenerate the schoolyards, as valuable commons to expand and improvethe supply of recreational sport practices, in a capillary way and through replicable and sustainable financing scheme.

NoOneOut!

NOO! project aims to increase motivation to create a proper and positive working atmosphere, friendly and stimulating for all students without exception. The results will include a manual where the work of the project is included: students’ profiles, lesson plans, articles and evaluations -s meant as a learning tool for our schools as well as others.

Fatos2U

The recent social challenges and the urgent health and economical situations – with the covid 19 pandemic- creating multiple public and individual behaviors, continuous information and progressive changes, have set this concrete need for further media and news literacy among young citizens, who may be more affected (as frequent also users of the media) than the rest of the citizens regarding reactions and right behaviors towards the huge amounts of news/information.

Sport Trainers Squared

It is known that migrants are underrepresented in sport activities at different levels. According to the White Paper on Sports (2007) “the accessibility of sport activity needs to be ensured for all citizens the specific needs and situation of under-represented groups must be addressed”. The participants of the "Sport trainers squared" project will determine methods that can be used to prepare migrants to become sport trainers.

Humanity

It is an Erasmus+ project aimed young people willing to participate actively in civil society and political life at local, national,and European scales. 6 international partners from Czech Republic, Lithuania, Germany, Bulgaria and Turkey work together to realise this project.

FELLOWSHIP

FELLOWSHIP is a 24-month project that aims to increase young people's awareness, knowledge, skills and competences by engaging them in Game-based learning (GBL) processes & methods (Outdoor Game, Online Serious Game, Board Game) offered by youth workers to empower them to improve their emotional intelligence skills in order to achieve social development. GBL provides increased motivation, increased interest in specific topics, multiple representations and an open-ended approach to one's own learning process.

SAYN

The project SAYN-SPORT FOR ACTIVATION OF YOUNG NEET aims to develop an educational methodology to help youth workers empower young NEETs. The phenomenon of youth unemployment is very widespread in Europe and in the partner countries. It can have very dangerous consequences for young people, such as psychological disorders, social exclusion, and proximity to juvenile delinquency.

Becoming Digitally Conscious

BDC project targeted to the promotion of healthy digital habits among young people.The goal is to make this group aware of the potential dangers of making an excessive use of digital devices, such as psychological disorders. The project will contribute to increasing quality, innovation and recognition of youth work, supporting the sharing of methods to address the opportunities and implications of digitalization.

DIS-Employability

DIS - employability is a 24 - month Strategic Partnership in the field of Youth Education involving several European entities working with disabled people. It aims at providing disabled people with useful employability skills through the development of critical thinking for promoting their inclusion in the labour market. Critical thinking is considered an important methodology for the development of employability skills.

AGRORITHM

“AgroRithm” aims to develop a concrete share of good practices about Agrotourism in order to sustain youth employability, environmental progress and social inclusion for the disadvantaged rural communities in Europe and Western Balkans. All by defining the issue that the rural communities face and targerting the solution core as enhancing the networks and capacities of local and national stakeholders, which are involved in sustainable agritourism.

PIROUETTE

“Pirouette” is a 24-months Capacity Building aimed at promoting the use of performative street arts such as circus, street dance and street painting as an innovative NFE methodology to foster social and civic engagement of youth and, eventually led to a community-led regeneration of urban/disadvantaged areas. The idea behind the project stems from the recognition of youth’s social and civic engagement as a driving force for community development.

DECRYPT

Education strives to keep the pace with the fast-changing world in which we live in, especially for those sectors of society who are not always involved in formal education programmes, such as the adults, and in rapidly evolving sectors like digital competences, new media and science. DECRYPT - Digital and scientific liteRacY uPskilling for adulTs intends to promote the exchange of good practices of digital and science education for adults to foster a better understanding of scientific concepts helping to identify reliable sources in new media.

Multisport Community Experience

MCE is a social-innovation sport project based on collective “movement” activity and competition. This project aims at activating a new user experience, new sense of belonging, new emotions, new relationship and healthy competition and a compelling motivation for a physically active and healthy living.

JobLinguo

“Empowering the professional profile of people with migrant background” (JobLinguo) project is aimed to support the job market inclusion of people with migrant background through the improvement of their professional profile in terms of sectoral language, and to adapt the training offer of VET providers and other stakeholders to the linguistic needs of people with migrant background.

My Professional ID

Adult education restyling towards a more oriented professional identity building “Adult education restyling towards a more oriented professional identity building” (My Professional ID) project objectives are: • Develop training resources and tools for the acquisition of linguistic, digital and professional identity building competencies. • Up-skill adult educators with linguistic, digital and professional identity building competencies.

SAFE

Sport Activities to Foster Entrepreneurship

“Sport Activities to Foster Entrepreneurship” involved 24 youth workers and youth leaders (TC) and 45 Youngsters (YE), in an educational itinerary aimed at providing them with knowledge, skills and NFE tool to foster social inclusion, personal development and community engagement of disadvantaged youth categories (NEETs, youngsters from marginalized rural areas) in partner countries.

How Safe is Your Personal Data

The project’s main aim is to collect and simplify the cyber security tools that individuals may need on a single website and to provide their own cyber security, aided by an easy-to-use website, where they can track their personal data on the internet. The software to be developed will also draw attention to the users' learning of certain concepts and the importance of sensitive cyber security data.

VR-Schooldom

aims at putting in place a transnational effort in providing concrete digital/technological educational tools to support teachers in delivering classes in which students with dyslexia can learn at the same level of their peers as well as interact with them on equal terms.

CYBER.VET.EU

Many sectors are strongly hit by crises and education is certainly one of them. More and more users are now forced to use online classes or training, so the importance of recognizing the everyday threats to our security is now more important than ever. This topic is recognized as fundamental also by the European Commission that every year organize a European Cyber Security Month.

EASTERN ENCOUNTERS

CREATING SPACE FOR DIALOGUE AND PEACE - The project represents a 4 phases dialogue process among 4 partners from the EU and 4 partners from the EaP region. Our organization in collaboration with its partners has developed a daring dialogue program in the spirit of the EaP program and the European values.

STEP BY STEP

aims at reducing the “Early leavers from education and training” phenomenon by sharing good practice among EU partners in order to duplicate successfull supportive scheme for school teachers/mentors, business mentors with the puropose of keep SLD and SLI learners motivated by means of Work-Based Learning WBL interconned activities. SBS is aimed at creating a network of international partners actively engaged in fighting early school leaving by stimulating the pro-active attitude of SLD and SLI learners and entrepreneurial spirit.

ART-SPORT HYBRID COMMUNITY

is a strategic partnership in youth in international partnership with organizations from 5 European countries. The project aims to promote social inclusion and cultural consumption among disadvantaged young people from the partners countries through knowledge cooperation and synergies between youth, sports, and cultural and creative organizations.

ETHNICRAT – New Upskilling Pathways for Adult Migrants In Craftsmanship

The project is a strategic partnership aimed at promoting up-skilling and re-skilling of adult migrants (18 to 35 years) facing social exclusion with basic craftsmanship skills in EU countries through an innovative educational format integrating transversal and entrepreneurial skills and an e-commerce platform to sell their traditional hand-crafted ethnic products.