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Goals 4

Ensure inclusive and equitable quality education and promote lifelong learning opportunities for all

Education liberates the intellect, unlocks the imagination and is fundamental for self-respect. It is the key to prosperity and opens a world of opportunities, making it possible for each of us to contribute to a progressive, healthy society. Learning benefits every human being and should be available to all.

RELATED PROJECTS

Sust3D Fashion

Sust3DFashion connects traditional textile and fashion crafts with Industry 4.0 through a MOOC-based vocational training program. It integrates 3D design/printing technology into a tradition-rich sector, promoting sustainability and market adaptability. Under COVID-19, the program leverages digital education, qualifying VET providers for online learning. Mentorship schemes connect experts, fostering the transition of the workforce into the green and circular fashion economy.

GSMESKILL

GSMESKILL project will aim to to reinforce the links between Nigeria, Kenya and South Africa to the Programme VET system and its labour market so as to better align VET to local labour market opportunities, to increase capacities of VET providers and teachers especially in the fields of management, governance, inclusion, quality assurance, innovation; and internationalization, to improve the level of competences, skills and employability potential of VET learners ...

CRAFT3D

CRAFT3D will focus its efforts in the wood manufacturing sector, with a specific attention to the promotion of the use of 3D printing in the industry. Developing a dedicated VET curriculum in the form of a MOOC, integrated by a work-based learning experience and with a tailor-made assessment tool to monitor learners' progress in a digital environment.

PIROETTE Phase 2

Expanding on PIROUETTE's success, it seamlessly continues the objectives that were focused on youth inclusion, promoting democratic values, and contributing to peace and post-conflict reconciliation through performative arts. The current project has an overarching objective to promote the use of performative arts as an innovative Non-Formal Education (NFE) methodology.

DAFNE

The project Data analysis and dual career: new paths for football athletes [DAFNE] has chosen the figure of the Data Analyst, increasingly in demand in the sporting environment, as a factor in combating the dual career issues of less advantaged athletes: an innovative, immediately marketable, and fast growing professional competence, proposing a concrete solution to a very sensitive area in the European policy framework.

Diversity of Voices

EU Diversity Voices: Amplifying Europe's LGBTQ+, Minority, Women and the Unheard Voices

The project celebrates the EU's achievements in human rights, promoting awareness of conventions and treaties that advance women’s empowerment, LGBTQ+ rights, minority inclusion, and gender equality while addressing hate speech.

Voices of Change

The Voices Of Change project aims to engage young girls, especially those with a migratory background, in democratic participation by establishing a European Consultative Body for Migrant Girls Civic Engagement. By involving both migrant and local girls, the project seeks to promote cultural understanding and respect while increasing awareness of rights and EU values. The project aims to strengthen democratic participation, communicate concerns to policymakers, and enhance the operational capabilities of the consultative body.

GARDENS

GARDENS supports Europe's digitization policy for quality education through a hybrid methodology combining theory with interactive digital experiences to enhance skills and awareness. Aligned with E+ priorities, it promotes environmental values by teaching eco-friendly food choices and addressing climate change. It enhances teachers' digital skills and applies blended learning to improve students’ nutrition knowledge.

AP-GAIED

An Advanced Perspective on the Generative AI Integrationinto Educational Systems

As AI reshapes society, this project unites partners to explore its integration in higher education by designing a Generative AI-based training curriculum for universities.

EmpowerTech

EmpowerTech is a project that helps young learners with Down syndrome by providing them with educational materials and electronics training. This helps them be more included in education and prepares them for future jobs. The project also shares new teaching methods to improve the quality of youth work programs.

MENTORS

MENTORS is a 30-month project designed to develop effective ways for parents, referees, and coaches to work together in supporting a child’s growth and learning. The goal is to create a positive and productive environment where children can thrive. To achieve this, the project will use a research-based approach to study and refine key ideas and concepts related to these relationships.

ITHAND

ITHAND

The "Inclusion Through Handball" project aims to bring immigrants together within European societies through sports and integrate them with the locals. The project begins with the premise that sport can serve as a unifying force that promotes inclusion, diversity and social equality in Europe. The influence of immigrants on local cultures and their social, political, economic, and legal rights have become hot topics of discussion among citizens and politicians in Europe (Davidov & Semyonov, 2017).

Fatos2U

The recent social challenges and the urgent health and economical situations – with the covid 19 pandemic- creating multiple public and individual behaviors, continuous information and progressive changes, have set this concrete need for further media and news literacy among young citizens, who may be more affected (as frequent also users of the media) than the rest of the citizens regarding reactions and right behaviors towards the huge amounts of news/information.

Feat-DS

The FEAT-DS project is dedicated to promoting inclusion and diversity in education, training, youth development, and sports, specifically focusing on individuals with Down syndrome. Instead of treating them as passive recipients, the project actively involves them as direct participants and contributors to the project's execution. The primary goal is to create an inclusive educational environment that caters to the specific needs of individuals with Down syndrome.

BioYouToon

Raising Youth Awareness of Biodiversity Conservation via Webtoon” - BioYouToon is a 24 month Cooperation Partnership aiming at raising awareness and supporting education on the importance of biodiversity among youth, as well as facilitating collaborations between youth NGOs and young researchers, for projects engaging young people in biodiversity conservation actions.

Humanity

It is an Erasmus+ project aimed young people willing to participate actively in civil society and political life at local, national,and European scales. 6 international partners from Czech Republic, Lithuania, Germany, Bulgaria and Turkey work together to realise this project.

FELLOWSHIP

FELLOWSHIP is a 24-month project that aims to increase young people's awareness, knowledge, skills and competences by engaging them in Game-based learning (GBL) processes & methods (Outdoor Game, Online Serious Game, Board Game) offered by youth workers to empower them to improve their emotional intelligence skills in order to achieve social development. GBL provides increased motivation, increased interest in specific topics, multiple representations and an open-ended approach to one's own learning process.

SAYN

The project SAYN-SPORT FOR ACTIVATION OF YOUNG NEET aims to develop an educational methodology to help youth workers empower young NEETs. The phenomenon of youth unemployment is very widespread in Europe and in the partner countries. It can have very dangerous consequences for young people, such as psychological disorders, social exclusion, and proximity to juvenile delinquency.

STEM

STEM project aims to enable teachers to learn different techniques in STEM teaching and to involve more students. It works towards creating interest and awareness in students by applying storytelling and gamification techniques for STEM teaching, in order to foster students' permanent learning by including different learning environments outside of school in the field of STEM.

JobLinguo

“Empowering the professional profile of people with migrant background” (JobLinguo) project is aimed to support the job market inclusion of people with migrant background through the improvement of their professional profile in terms of sectoral language, and to adapt the training offer of VET providers and other stakeholders to the linguistic needs of people with migrant background.

Integra

“FosterINg migranTs intEGRAtion with crowdfunding” The members of the consortium are aware of the needs of target group, such as young migrants aged 20-30 with critical backgrounds. The partners acknowledged the lack of competences for the educators to transfer knowledge about the way to respond to the labor market needs.

DIS-Employability

DIS - employability is a 24 - month Strategic Partnership in the field of Youth Education involving several European entities working with disabled people. It aims at providing disabled people with useful employability skills through the development of critical thinking for promoting their inclusion in the labour market. Critical thinking is considered an important methodology for the development of employability skills.

My Professional ID

Adult education restyling towards a more oriented professional identity building “Adult education restyling towards a more oriented professional identity building” (My Professional ID) project objectives are: • Develop training resources and tools for the acquisition of linguistic, digital and professional identity building competencies. • Up-skill adult educators with linguistic, digital and professional identity building competencies.

PIROUETTE

“Pirouette” is a 24-months Capacity Building aimed at promoting the use of performative street arts such as circus, street dance and street painting as an innovative NFE methodology to foster social and civic engagement of youth and, eventually led to a community-led regeneration of urban/disadvantaged areas. The idea behind the project stems from the recognition of youth’s social and civic engagement as a driving force for community development.